Developer talk, not product news. How I'm building software with AI agents, the tools I make for myself to keep up with them, and what's working (and what isn't).
Looking for app updates and release notes? Those live on the RetroGhostLabs blog.
I'm Shaun, the one-person studio behind RetroGhostLabs. A couple of times a month I'll write here about the developer side of things: agent workflows, task tracking, tooling, and the experiments that came out of trying to ship more with AI.
Flight Deck, the tool from the first post, isn’t public yet, and I’m not publishing it unless there’s interest. If you’d use it, let me know. Either way, I plan to write a lot more about my development process here, so stick around.
More about me and the studio on the About page.